Tonight's Pick: Slay the Spire
The deckbuilding roguelike that ruined other card games for me. Perfect for an evening when you want to think.
If Balatro is poker made chaotic, Slay the Spire is poker’s more strategic sibling. A deckbuilding roguelike where every card pickup matters and every decision compounds.
Why tonight
You’re in the mood to think. Not twitch-react. Not zone out. Actually engage your brain and make interesting decisions.
Slay the Spire scratches that itch. Each run is a series of choices: which path to take, which cards to add, which relics to prioritize. Bad decisions snowball. Good decisions feel earned.
The session shape
Runs take 45 to 60 minutes for a full climb. You can save and quit anywhere, so if the hour runs out, no progress lost.
But the natural stopping point is the run end. Win or die, you’re done. Clean break.
Why it holds up
This game came out in 2019. I’m still playing it. The four characters play completely differently. The card synergies are deep enough that I’m still finding new combinations. The mods extend it further if you exhaust the base game (you probably won’t).
The pick-up-ability question
Moderate. The rules come back fast, but remembering which cards are good with which character takes a run or two after time away. Better than narrative games, not as instant as Vampire Survivors.
Platform notes
Touch controls work great on mobile. Steam Deck is my preference because the screen is bigger. TV versions work fine with a controller.
Tonight’s recommendation
Play Ironclad (the starting character). He’s straightforward and forgiving. Pick cards that deal damage early, then add block later. Don’t take every card offered. Thin your deck.
If you’ve already beaten Ironclad, try the Silent. Poison builds are satisfying.
If you lose, you lose. That’s roguelikes. Queue up another run.